bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
ice-boy posted Thu, 22 January 2009 at 9:46 AM
Quote - I am becoming a convert BACK to light-based AO, since SP3. It is mathematically more correct, because we really don't want to apply AO to lighting coming from directional lights, as they have correct shadows already. Since many of my earlier artifact problems seem to be gone, we can consider switching to that now.
With light-based AO, the amount of darkening is always corret as it only applies to the "ambient" light contributed by the IBL. In material based AO, we have to adjust the amount of darkening to reflect the proportion of light coming from our IBL, which of course varies from one scene to another.
However, since many of my shader users are on Poser 6, I will continue to supply shaders with built-in AO.
any test renders?
because i always get AO on the whole figure