bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
bagginsbill posted Thu, 22 January 2009 at 10:37 AM
Quote - Well here it is!
The skin is a bit too red and I'm not crazy about the eyes. Can anyone give some advice to improve this?
The original eye shaders were based on too much light, because my first set of lights was too hot.
You should go into the Template Eyewhite material on the VSS prop and adjust the Diffuse_Value on the Diffuse node to make them brighter. Then Synchronize again.
As for the skin redness, that can be adjusted as well. I suggest, however, you get the PR3 shader. That one does a more physically accurate model for SSS, which means less redness.
There are also easy to use dials to adjust the amount of SSS generated by the skin shader.
Sometimes the problem is the original color map is just too red. With this type of shader, the color map should actually be kind of bloodless looking.
You can fix this by adjusting the Tint color in the skin shader. Again, the PR3 shader makes this really obvious. Change the tint by reducing the amount of red in it.
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