RobynsVeil opened this issue on Jan 24, 2009 · 490 posts
bagginsbill posted Sun, 25 January 2009 at 8:32 AM
Quote - I think this is rather an enlightening approach. We may learn something new along the way. BTW, I see in your Color_Math node explanation you are using 2 primary and 1 secondary colors. Have you experimented with the addition and subtraction of secondaries to see what effects you get. Also you stated:
*Quote: what "Green" is to Poser. It's 0, 1, 0. We know that? Right? This is an absolute. To Poser, when you say "Green", it thinks 0, 1, 0.
*Is that correct? I think Poser should interpret that as 0,255,0. The mathematical expression of a color in it's channel should range between 0 - 255, not an on-off switch integer.
When we work with colors the 0 to 1 is the true presentation, but not binary. We mean that it goes from 0 to 1 including everything in between.
The 0 to 255 is just how we represent those colors in 8-bit integers. But Poser internally uses floating point numbers for color, not 8-bit integers.
It is the very last step in rendering to convert the number to 8-bit integer for display on the screen.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)