RobynsVeil opened this issue on Jan 24, 2009 · 490 posts
RobynsVeil posted Sun, 25 January 2009 at 8:51 AM
Quote - I think this is rather an enlightening approach. We may learn something new along the way. BTW, I see in your Color_Math node explanation you are using 2 primary and 1 secondary colors. Have you experimented with the addition and subtraction of secondaries to see what effects you get. Also you stated:
*Quote: what "Green" is to Poser. It's 0, 1, 0. We know that? Right? This is an absolute. To Poser, when you say "Green", it thinks 0, 1, 0.
*Is that correct? I think Poser should interpret that as 0,255,0. The mathematical expression of a color in it's channel should range between 0 - 255, not an on-off switch integer.
Happy to be corrected here, but when I look at a node with color input values, the range appears to be 0 to 1 decimal value (I never said integer), where 0 is black, and 1 is white and the rest are decimal values between 0 and 1. Not an on-off switch. So, 255 is seen by Poser as 1? and 128 as .5?
No? Must have misunderstood something.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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