paramount opened this issue on Jan 09, 2009 ยท 69 posts
JoEtzold posted Sun, 25 January 2009 at 11:10 AM
as promised I did a trial with cuffs for the V4 ThighBoots ... and as suspected it didn't work well.
As you see the cuff (did only one roughly for the test) will fit exactly in default pose but as much as bending the knee, the thigh part of the boot is reacting to the joints. Thats correct and well done for the visual look and feel of reality.
But the parented prop (cuff) doesn't follow the same rules. It is not infuenced cause a prop is a static object and so we get a heavy poke through.
Ok, there might be some solutions, e.g. use the prop in clothsimulation or make it a character with same joint as the boot. But these are solutions not very feasible. As dynamic prop it needs a lot of fiddling in the clothroom for a somewhat tiny visual effect. And making it a character would bring big problem to have it staying with the boot cause to be influenced it needs to be conformed to V4, not conformed to the boot. And so there would be to characters with same start position but than following the v4 bends separately ... I'm not sure how long they will match.
So the efford to get this working is far much more then the outcome would be as there are cuffed boots in market ... and no bad ones ... on one hand and on other hand modelling a new one would also not been much more efford.