bandolin opened this issue on Jan 06, 2009 ยท 74 posts
bandolin posted Sun, 25 January 2009 at 3:36 PM
First of al: map early, and fix up often! If you postpone mapping until the object is ready in all its fine detail, UV mapping is extremely difficult.
I had never thought of that workflow. Thanks for the tip. I've always thought you pretty much had to wait until the model was completely finished before you could start mapping.
At any rate, unwrapping this was a royal pain. My original document refused to allow me to select any faces for unwrapping. Some sort of bug. I had to save the model as on obj are reimport into a new Max document.
In the case of these boots, I'd separate the different parts along logical seams. For example, the sole of the boot doesn't seamlessly connect to the leather on top - an UV seam there would be natural.
I've tried to do this. This is my first time unwrapping such a complex object. The sole of the boot you see by itself is really only the very bottom. The sides of the sole will have the same material applied to it. I've tested it out and the material works fine.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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