Forum: Poser - OFFICIAL


Subject: eyes are set back!

santicor opened this issue on Jan 25, 2009 ยท 17 posts


lesbentley posted Sun, 25 January 2009 at 7:15 PM

Unhiding the translate dials is only part of the problem, more on that in my next post. Whilst I expect Ockham's script will do a fine job of unhiding the channels, I have included a pose file as an alternative way to do the job. Of course it is also possible to unhide the dials by directly editing the cr2 in a text editor. Below is the text of a pz2 (pose) file that will show the translate dials for the eyes in almost all figures. Note that in most figures to date the internal names for the eyes are "leftEye" and "rightEye", but Victoria 4 names them "lEye" and "rEye". The pz2 below should work with either naming convention. It will also unhide the 'scale' dial. Because figure creators are free to name body parts as they see fit, there may be a few odd figures that the file will not work on, but it should work on 99% of figures. After applying the pz2, you may need to select some other body part, then reselect the eye in order to force a refresh of the parameters pallet and display the new dials.

{
//EyeTranShow.pz2
version
        {
        number 3
        }

actor lEye
        {
        channels
                {
                scale scale
                        {
                        hidden 0
                        }
                translateX xtran
                        {
                        hidden 0
                        }
                translateY ytran
                        {
                        hidden 0
                        }
                translateZ ztran
                        {
                        hidden 0
                        }
                }
        }

actor rEye
        {
        channels
                {
                scale scale
                        {
                        hidden 0
                        }
                translateX xtran
                        {
                        hidden 0
                        }
                translateY ytran
                        {
                        hidden 0
                        }
                translateZ ztran
                        {
                        hidden 0
                        }
                }
        }

actor leftEye
        {
        channels
                {
                scale scale
                        {
                        hidden 0
                        }
                translateX xtran
                        {
                        hidden 0
                        }
                translateY ytran
                        {
                        hidden 0
                        }
                translateZ ztran
                        {
                        hidden 0
                        }
                }
        }

actor rightEye
        {
        channels
                {
                scale scale
                        {
                        hidden 0
                        }
                translateX xtran
                        {
                        hidden 0
                        }
                translateY ytran
                        {
                        hidden 0
                        }
                translateZ ztran
                        {
                        hidden 0
                        }
                }
        }
}