RobynsVeil opened this issue on Jan 24, 2009 ยท 490 posts
bagginsbill posted Sun, 25 January 2009 at 8:15 PM
The first rectangle is colored 255, i.e. 1.0 in unit-range.
This is to be expected. It is facing the light.
N dot L = 1
Therefore, the reflected light is 1.0, 1.0, 1.0
#3 is 30 degrees off. The cosine of 30 degrees is about .866. Converting to 8-bit, I should find the rectangle colors .866 * 255 = 221. It is actually 221.
Wow - math.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)