Forum: Poser - OFFICIAL


Subject: eyes are set back!

santicor opened this issue on Jan 25, 2009 · 17 posts


santicor posted Sun, 25 January 2009 at 9:11 PM

Thank you all for the advice. Carodan, Yes the face room creates "correction" morphs for each eyeball....however for some reason I did not like how the eyes looked when I used these. Whatever function Poser is relying on to re-place the eyes, it does not look so good.

I used Ockham's unhide params  and I xlated X,Y,Z, like Les said, very slightly, by typing the numbers   -We are talking moving the 3rd decimal place only 1 or 2 clicks!

And she seems to look OK - Although now her irisis are small relative to the size of her eyes.Maybe I'll just put a bigger iris image on the current texture map.
Not sure .....I kind of like the smaller appearing irisis, I think Sydney's are too big.

No problems yet having her move her eyes and look around- but then again, she's not a MONSTER!  NOt yet anyways, I am starting on the horns now, I am trying to make round horn "sockets" on her temples. you know, she'll have a little bit of flesh and skin gathered up around the base of the horns... I have this crazy idea of doing the horn sockets as a morph to the head instead of a conforming prop...i am not so good making props and I thought I could ensure good mesh continuity if I just pulled the sockets out of the forehead. Alas, my morphing brush tends to make Poser crash on me and I cannot use it to smooth out the polygons of the head after I have have pulled a section of forhead out with a magnet

woe is me

BUT THANKS AGAIN for the info on the peepers!
 




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