RobynsVeil opened this issue on Jan 24, 2009 ยท 490 posts
bagginsbill posted Sun, 25 January 2009 at 9:31 PM
Quote - Thank you Bill... just confirming your previous offer.
Just looking at the candle shader. Good job I have a bit of programming background, or this whole thing would be Chinese to me. Question:
# y = Distance from top of candle - anything above Vtop will be # considered to be at the top for diffusion purposes, thus the # Max with 0. y = Max(0, Vtop - V) Where is V defined? Is that an internal Poser constant?
I forgot to answer this. That is the V_coordinate node. It is not a constant. It is the V coordinate of the point currently being shaded by the shader.
In matmatic, I use these a lot. I mean a lot. Really a lot. I did not want to type U_coordinate and V_coordinate over and over. So in matmatic they are simply U and V.
Think of them as global variables, read only, not constants.
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