santicor opened this issue on Jan 25, 2009 · 17 posts
santicor posted Mon, 26 January 2009 at 8:40 AM
It would be outstanding if someone like Ockham or Les came up with something that I think Poser needs for a face room fix.
When you morph the G2 faces, as an example, the eyeholes get moved, we know that -we have been discussing it and there are fixes. However, a BIGGER problem, IMO, is that the smoth curve of the eyholes gets all rumpled out of shape even with just moderate face morphing.
Look closely at my previous posted image, Sydney's lower lids have a nice smooth curve ( where they touch the eyeball), while the custom face lower eyelids are showing some signs of disruption to that smooth curve. I did some morph brushing ( surface push/suface smooth)
but you can only get it so perfect that way, not to mention, again, I have major problems with very small detailed work with the morphing tool, it crashes Poser on me.
So I was thinking that a great tool would be an eyehole curve smoother, where perhaps the coordinates of the horizontal vertices of the string polygons closest to the eyeballs is subjected to getting adjusted to smooth wave coordinates, after taking into account that the coordinates of the leftmost polygon and rightmost polygon in the string have to stay where they are, (that way your eye slant stays GENERALLY true to how you wanted the eyes positioned). The artist could have plenty of control over smoothing out eyeholes, and also could maitain the intended eyeshape if the wavlength, frequency, and cycle start point of the wave could be adjusted.
I am no genious with code and stuff. I am just sayin'.......I wish something like this existed.
I would imagine you would need a separate fix file for each indivdual base figure, as the polygon counts are probably all differnt around the eyes for the diferent figures
So many times I have had to trash (what I thought were)GREAT head morphs because the eye holes got all crushed up looking and I could not fix them.
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