paramount opened this issue on Jan 09, 2009 ยท 69 posts
JoEtzold posted Mon, 26 January 2009 at 2:51 PM
Indeed the top left picture shows the default position. But than each bending will stretch the boots mesh differently and the cuff prop stays in same position relative to the boot but is not effected by any stretching ... and so each smallest angle will disturb the well looking startup position.
So, no chance to have that done in this way with acceptable effort.
I'm on this theme with the cuff's for a long time. Was looking for some sort of boot with a morph turning over the top to a cuffed position.
But coming closer to modelling and morphing I found that this is a really ambitious task. It can't be done with simply using one or magnets.
The problem is that the top part is mirrored down to it's end position and while turning over the top seam first goes down (y direction) and at the same time outside (x and z direction). So the single vertises are running in a circle from 0 to 180 degree. And this is not the behaviour magnets or morphs are working. They are linear straight forward.
Though it can be done. You have to divide the complete movement to some small movements.
As more precision is needed as more small steps are neccessary. So without having tried I think 10-15 degree by one step could be fine enougth. But this means at least 12-18 single mesh morphs that are combined to one big ERC morph.
Not to forget that the mesh has to be rather dense to have a smooth "roll down" effect. That means lot's of vertises to be moved by hand for each single morph.
And that was the point I stopped that project cause modelling that number (double for both legs) by hand was far to much work for only having this one nice effect.
And it's also not a task for a dynamic cloth cause these have to be singlesided normally. And that means with rolling down the inside comes out and poser will have problems with the coloring/texturing.
Huh, ok, there are differences between graphics fantasy world and the real outside existing world ... but on other hand isn't that also a good result ... though only philosophical and not to be rendered ... :laugh:
Though I'm not sure if that sword/rapier is the best weapon against skeleton warriors :scared: ... might be my morphing axe would be better to smash some skull's ... :thumbupboth:
And b.t.w. that dark red leather in the under deck scene is looking very well ... quite my taste ... :biggrin: