odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Mon, 26 January 2009 at 5:57 PM
JB123: Yep, that's what I meant. But I've decided not to worry too much about the hard edges issue.
I'll leave them in for the low-poly version for now, so that D|S users get the correct boundaries when rendering with SubD. In Poser 6, I see some artifacts when I use polygon smoothing with hard edges. Since in Poser, though, the low-poly version only makes sense for background figures, I imagine those artifacts will not be too much of a problem in most practical cases. If I turn out to be wrong, it's dead easy to get rid of hard edges with a little script.
For the default, high-poly Poser version, I will of course remove the hard edges.
I'm hoping that morph-makers will consider supporting both versions. As momodot pointed out, there's software out there that can transfer morphs between different resolutions of a figure very reliably based on the actual geometry. So even if someone uses a modeling package that does wacky things with the hard edges, it should still be easy to get the morphs over to the other version and do a quick check to see if it still works nicely.
By the way, I've put the current mesh together with the texture templates in my file locker for inspection. Please note that this is not the final version yet, so if you play with it, keep in mind that some things might still change drastically before the official release. Also, please do not share either the file or the link yet and note that this is only up temporarily until I've established a proper development environment. So I might pull the file anytime.
-- I'm not mad at you, just Westphalian.