Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


odf posted Mon, 26 January 2009 at 10:30 PM

Hi Bagginsbill,

Those definitely look a lot nicer than the procedural lashes I tried.

You made some good points:

  1. The corners of the lashes got pushed inward when I subdivided the mesh. It's just a consequence of how Catmull-Clark works. I had that fixed at one point, but lost it again, unfortunately. I guess what I'll do is make the lashes considerably larger, add some more polys and push them together really closely at the corners. That way I'll still get the subdivision artifacts, but they will be tiny and far out.

2) I checked my own lacrimals in the mirror, and apparently they are really that large. I hope I'm not a freak. But where they meet the eyeball they match its color so well that they're virtually invisible. Someone correct me if I'm wrong about this. Anyway, I guess I can just hide that part behind the eyeball surface and add a morph later to push it out if someone wants it.

By the way, I've noticed that V4 even has a tear geometry for adding that extra reflection between the eyeball and lower lash. I can't imagine many people are actually using that, so I decided not to include it in the figure. If someone wants it, it should be easy enough to make a prop later on and transfer all the morphs that would affect the lower lash to it. Again, someone correct me if I'm terribly off.

3) Never noticed that about the ears. :biggrin: The thing is, ears vary hugely, and most real ears I've looked at were pretty far from my idea of an ideal ear shape. So I'm not quite sure I can manage to shape a pretty ear that's not vastly unrealistic. I'll check some more references, though, and see what I can do. If all fails, I guess people can morph them any way they want once the figure is out. 😄

It's good to finally have more people look at the actual geometry.

-- I'm not mad at you, just Westphalian.