Forum: Poser - OFFICIAL


Subject: collision detection limitations?

eyeorderchaos opened this issue on Jan 26, 2009 · 14 posts


Morkonan posted Tue, 27 January 2009 at 4:57 AM

Quote - in Poser 7:

I've never used colliosion detection before, so I test it out. Sure, it stops a ball at the ground. 
But, it seems to be nullified by the "tweens" between poses.  I start with Daz Pup "Lay Flat" pose on frame 1, then on frame 30  apply the "Lay Out" pose.  In going from one pose to the other, the front legs are NOT prevented from penetrating the ground, even though the collision detection has been properly applied to Pup (hip and children) and Ground, and collision turned on.    
Any Ideas?

Somewhere around here is a python script that constrains body parts from poking through the ground during animation.  ie: Figure's feet/etc will stop at groundplane.  I don't do any animation so I've never had a use for it.  Usually, I have scripts like that stored just in case I might need them.. but, I couldn't find it.

The point is:: There is a python script somewhere that someone did which helps with that.  Check here and Sharecg searching for python scripts/animation etc.