Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
hm, did you do the fingertip export from poser or did you grab it direct from the geom folder? If you went thru poser it might be a corrupt rsr file...you can delete the rsr file that's in the geom folder and reload the character and it might work properly. I'll have a look at this in poser when I get home. interesting. Mary
I used MAKEOBJ to open the geometry file; I chose the menu Gropp, choose groupo from menu; I clicked one of the groups, which was a fingertip. I wrote the m odel to another fiule in "selected faces only" mode. Then I read and re-wrote the new file with MAKEOBJ to collect the garbage. That has worked OK infinity times. In MAKEOBJ, previously, "find the texture map areas" acted badly wrong for that model but for no otherts.. When I printed out the fingertip's .OBJ file as text, I looked at the f lines and saw easily that the (pointer numbers to the vt lines) were askew and wrong, e.g. corners shared by adjacent faces (= having the same vertex number) had different vt numbers far too often. I made this render using MAKEOBJ . The colors wewnt like that because I converted the result to 256-color mode so I could put it into GIF mode.
The P3 CW model has always been like this. I had a discussion with Cooper about it on this site when Willow was in charge so they definitely know about the problem, but with proper clothing included with P4 they never fixed the problem. Its just one of the many 'never-to-be-fixed' bugs found in Poser.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.