Forum: Poser - OFFICIAL


Subject: Daz to Poser, troubles, help please.

Diogenes opened this issue on Jan 28, 2009 · 6 posts


Diogenes posted Wed, 28 January 2009 at 11:31 PM

I exported the posed figure from Daz and worked on it in Zbrush on export I used poser scale, ignore invisible nodes, use bone welds, and remove unused vertices. I then scaled it up by 100 in objaction scaler (for precision since ZB don't like small scale geometry) imported into Zbrush did the morph work, exported scaled back down to poser scale. Used morph loader pro  with these options.  Daz studio exported yes, ignored invisible nodes yes, used bone welds yes, removed unused vertices yes,  Create control property yes, ERC [DeltaAdd], use custom value yes, Node rShldr, property Zrot, reverse deformations yes, apply after joint binding no.    

Oh also I used All group/Bone Matches in figure.

So far that setup has always worked even on some pretty hairy JCM's in the leg/hip joints.  Someone told me that Daz studio actually only simulates the poser rigging and sometimes it just isn't perfect.  But I am working it out using the old fasioned method of porting it back and forth between Poser and ZB till it works right. A long and laborious process but it works.  Most of the JCM from D/S works, just that small part is messed up.

I also tried apply after joint binding with the same results.

Cheers,

Mike.


A HOMELAND FOR POSER FINALLY