Forum: Poser - OFFICIAL


Subject: How we are all treated here at Renderosity as Client, Sponsor, and Vendor

bobstuyck opened this issue on Jan 28, 2009 · 152 posts


Morkonan posted Thu, 29 January 2009 at 10:43 PM

Quote - "That's like me walking into the local supermarket and DEMANDING that they carry a specific brand of hot sauce just because I like it."

Actually you don't have to demand just ask, they consider it a customer service and unless they can't get it they are often happy to order the item.

I agree.  As a matter of fact, I do that with a store locally.  There's a Cincinnati style chili I can't get where I am that is GREAT for making conie-style hotogs.  So, when it's time for the World Series, I get them to order some for me.  They're a national chain and the manager is very happy to order whatever they can for me.  Ain't customer service great?   :)

Quote - If products are going to be refused because the markets are glutted with them, and yes I think that there needs to be a push away from the glut of "pretty Vickie's" and other add on type items, then it needs to be a clear policy that applies to everyone evenly. If there are issues with the product, keeping in mind that odds are that refusal or acceptance by brokerages is based on promotional images and not the actual quality of the product itself, then it would be perhaps in the best interest of the brokerages to encourage and support content creators so that rather than alienate them they build up a loyalty that might pay of down the road after the creator is well established.

IMO, it's not that they need to artificially reduce the number of "Pretty" vicky products but to encourage unique products.

One thing I CAN'T STAND is "Dialspin Characters" being sold.  It's just plain stupid.  I'd never knowingly buy a dialspin character.  What's the point when I already have it?  What, I pay for some numbers to input into a mesh?  GG, thanks but no thanks.

And, that's the problem.  You see, most everyone is working within a narrow range of choices when working with the mesh.  They're not actually "modeling" anything.  They're spinning dials.  Whoopity doo!  What really needs to be done are original morphs, not dialspins.  Luckily, Z-Brush is out there and will help many people get over their dialspin addiction once they have saved up the cash.  There are very few character packs out there that I see which have "original morphs" on the label.  That's darn sad...

As far as clothing goes, here's the rub: Modern Humans wear underwear, pants, shirts, blouses, skirts, shoes, hats and coats.  These are all bilaterally symmetrical.  We're neat that way.  However, there is only so much variation in these things as far as the construction.  Materials, well, that's a different story altogether and the fashion industry is ga-ga over materials.  But, once you have reached a certain point, someone has already done it.  It may be for another figure but, with conversion utilities, that's not a problem. 

When you add in the fact that the base meshes are all that are being tweaked and not many people are doing custom morphs AND that clothing only has so much variation before everything starts to look mundane.. Well, there ya go.

Producers must start producing "unique" and "interesting" products instead of dialspins and "just another texture pack" type of products if they want to contribute something useful and excite people.  Otherwise, we'll be cursed with dialspins and the 50 thousandth denim/silk/rubber texture pack for the same darn pair of morphing jeans for the rest of eternity.

(I really hope the influx of new 3D applications will encourage more people to begin producing unique and innovative products.  Maybe, someone out there will "Get" what I'm talking about.  Time will tell if they end up producing exciting products before I hit my stride and start vendoring my own.)