Import your obj file (or other format on the import file types list) which is grouped for materials and/or uv mapped . Apply textures. Save to poser library.
- geometries should be in runtime/geometries/[your vendor name] folder
- texture images should be in runtime/textures/[your vendor name] folder
3.save to library in [your vendor name] folder
- check geometry is not embedded (depends on the store rules)
- for figures set pivot points , joints etc and save again to folder
- Make any mat poses/ poses/ camera and light sets and save them .
- Move a copy of everything to a c:runtime folder, keeping the runtime folder structure
- Make a readme file - names [vendor]_[product]_readme.txt containing product name
description, any hints or restrictions , useage statement , copyright statement etc etc
- make a zip file from the c:runtime saving folder path info
Using a c:runtimeetc folder makes it easy to create a zip that will etract to the right place.