Forum: Poser - OFFICIAL


Subject: graphics card displays and texture resolution

MikeJ opened this issue on Jan 30, 2009 ยท 13 posts


nightfall posted Fri, 30 January 2009 at 11:44 AM

Quote - Seems to me that all video cards display OpenGL accelerated textures in powers of two. That is, 2,4,8,16,32,64,128,256,1024,2048,4096, up to 8192.
If image files are anything in between those resolutions, the video card has to internally resize the image to display it. Assuming I'm right, that is.

The optimization is for memory usage and not speed.
A texture will occupy the same amount of memory as the next higher power of two size.
There is no resizing of images and thus no difference in speed. However more textures can fit inside the video card's memory if they are in power of two.