Forum: Freestuff


Subject: Pirate muskets desired

paramount opened this issue on Jan 09, 2009 · 69 posts


Morkonan posted Fri, 30 January 2009 at 8:13 PM

Quote - Might be the 35 Million or the late hour ... I have forgotten to attach the file :blushing:

But cause it's to big for this forum, Morkonan, I have mailed it to your email adress ... Hope this is ok.  File is virus scanned.

Thanks VERY Much!  I'll take a look at it in the morning and incorporate it in a new CR2.

I'll also take a look at the mesh, paying attention to what you described concerning the length.  What I was planning on doing was making the interior of the cuff long enough so that it would work, in a pinch, with another boot that was similar to P3D's if someone wanted to use it for that.

I used a morph cloth program to transfer morph approximations over to the cuffs for the very same reason - In case someone either had already morphed their P3D boots or were trying to use another.

The issues with the CR2 are things I'm still learning.  I'm not good with debugging CR2s yet. :)  Anything you point out in that area is excellent learning material for me!

I'll add some movement morphs when I build the new CR2.  I was rushing it at the end because I didn't have much time.  I had wasted a bit of time with the other cuffs, trying to make a cuff that would do "Everything."  Lots of morphs later, I realized that it just wasn't going to be suitable.  So, I started over from scratch. :)  I'll throw in a few movement morphs for the rear wings of the notch, a bigger flare morph and then I'll put in some special Fitting morphs for people who may be trying to use other boots.  Morphs are really easy.  I was thinking about putting in some extra bones for controls but, that would just make it a bit too heavy on resources for what it would most likely be used for most of the time.