odf opened this issue on Oct 27, 2008 · 13933 posts
shante posted Sun, 01 February 2009 at 1:14 AM
Quote - Okay, revised texture overlay plan based on the uni-eye solution:
1) Body with hands and feet, neck and scalp.
2) Face with ears, inner mouth, teeth and tongue.
3) Eyeball (left and right sharing one map, mirrored).
- Cornea (as above).
5) Lashes (as above).And possibly:
6) Floating brow mesh.As for the brows, I have a shaped piece of geometry now, but should probably change that into a duplicate of part of the underlying face topology like on Apollo. Maybe for texture and mask painting it would be easiest if those polygons would just share texture coordinates with the ones below them rather than using a separate map?
One of the things I have a problem with is textures that include the pubic hair. I prefer what was originated with the Mil2 figures which had a separate pubic hair prop so you could create a texture with a labe detail painted in and add pube tex & trans if needed. That way if you felt like a blonde or goth princess one day and a raving brunette another you had the option with the pube texture NOT on the figure tex.
Another is make-up. If you want makeup on a figure include the option but I think a default "NATURAL" just out of bed or fresh out of the shower w/o tan lines texture the best as a default texture out of the box...in my opinion anyway.