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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: mastadon WIP needs help


ominousplay ( ) posted Sun, 01 February 2009 at 5:33 PM · edited Wed, 11 December 2024 at 8:54 AM

file_423147.jpg

I am having the hardest time with the fur... I clumped it in the shader room It has two hair props the background is lame how do I get rid of the bald spots ? Thank you

Never Give Up!


GKDantas ( ) posted Sun, 01 February 2009 at 5:50 PM

You need to increase the hair count or make the hair thickness large.

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sparrownightmare ( ) posted Sun, 01 February 2009 at 6:13 PM

If you want it realistic, increase the hair count density and lower the size.  Can you send up a screen capture of the shader in your shader room?


Miss Nancy ( ) posted Sun, 01 February 2009 at 7:18 PM

hair looks very good on shoulder.  but  hair length varies, e.g. very fine and short on proboscis,
but longer and clumpier on torso IMVHO.



bwtr ( ) posted Sun, 01 February 2009 at 10:34 PM

Your so called "problem" looks like what I would be happy to attain!

Very effective.

Brian

bwtr


ominousplay ( ) posted Mon, 02 February 2009 at 12:09 AM

file_423160.jpg

Thank you Brian - clump in the shader gave it the clump look. Here is another attempt with little clump - The wolves have the wolf shader NOT lining up right and you'll see red from the mouth on the shoulder... but it kinda looks like blood : )

Never Give Up!


Xerxes0002 ( ) posted Mon, 02 February 2009 at 12:37 AM

did you see that hair tutorial that Holly put out?  I will try to find the link, the hair map was interesting.


ominousplay ( ) posted Mon, 02 February 2009 at 1:39 AM

file_423166.jpg

I found some of Holly's free props for various figures, but not a tutorial. Here is another attempt:

Never Give Up!


Xerxes0002 ( ) posted Mon, 02 February 2009 at 1:36 PM

http://forum.daz3d.com/viewtopic.php?t=75778  There are some discussions in there, the link to the pdf is in the first post.  She did a clumping goat as well.


ominousplay ( ) posted Mon, 02 February 2009 at 5:15 PM

Thank you Xerxes - Way to to Holly!  Also nice use of Comic Life.
I learned a lot.  I need to get better at the brush tool.
R

Never Give Up!


Xerxes0002 ( ) posted Mon, 02 February 2009 at 7:00 PM

Glad it was useful, and major kudo's to Holly your right!! I look forward to seeing what you do with this all next! 

Take care


ominousplay ( ) posted Mon, 02 February 2009 at 7:42 PM

file_423229.jpg

Okay, I can't help myself - I'm working on the caveman again to add to this mastodon scene... He needs a lot of work but I'm trying to keep him light on the polygons - Had fun with the furry wrap - now he needs a face and wild-untamed hair!  and a weapon, maybe a cave dog too.

Never Give Up!


ominousplay ( ) posted Tue, 03 February 2009 at 2:44 PM

file_423352.jpg

Here is some progress... I have not messed with the UV's yet - I'd like to get a map going and paint on texture and displacement before I get too far in the rigging...

The fur wrap is built onto the caveman's body - part of the same model - will this be a problem when UV mapping?

The hair is a skull cap, also part of the figure

Never Give Up!


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