Forum: Poser - OFFICIAL


Subject: Create conforming boots - What am I doing wrong?

bandolin opened this issue on Jan 06, 2009 · 74 posts


svdl posted Mon, 02 February 2009 at 12:01 PM

Well, in Max, you just can't. The base rule for morphing is to never delete or insert a vertex, edge or polygon - but you already know that.

Ensuring the correct vertex order: again, UVMapper is the best option. The following usually works best:

I'm sorry, I don't know of any scriptable environment to do this. Would have been easier to run a script over an entire directory of morphs/body parts, but alas, it'll be tedious manual work.

Back in Poser, you can load the morph targets from the .OBJ files. Here's how it goes:

Again, an automated workflow would be great. I've got some ideas on how to do that in Python, but right now I just don't have the time to work it out.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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