bagginsbill opened this issue on Oct 29, 2008 ยท 247 posts
bagginsbill posted Mon, 02 February 2009 at 7:40 PM
It looks like the iris is ok, but the sclera is messed up.
At first I was thinking there might be a problem with the EyeSurface material, but that covers the whole eye, so I don't think that's it.
I'm curious what the shaders are on the eyewhite. I'm wondering if it somehow mis-uses reflection, and that whatever it's trying to do is being prevented because you only have maybe 1 ray-trace bounce, and that got used up by the lens.
In general the lens is going to mean that any ray-tracing bouncing effect, such as reflection or refraction, is going to need one more bounce than it used to.
Can you show me the node setup for the sclera?
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