Forum: Poser - OFFICIAL


Subject: Magnets

ViperKilzz opened this issue on Feb 02, 2009 ยท 8 posts


lesbentley posted Tue, 03 February 2009 at 7:28 AM

Here is an example of how you set a Mag and Base to be semi-transparent: { //Mag 1 Trans.pz2 version { number 4.01 }

baseProp Mag Base 1
        {
        storageOffset 0 0.3487 0
        objFileGeom 0 0 :Runtime:geometries:deform:base.obj
        material base
                {
                tMax 0.8
                }
        }
magnetDeformerProp Mag 1
        {
        storageOffset 0 0.3487 0
        objFileGeom 0 0 :Runtime:Geometries:deform:magnet.obj
        material magnet2
                {
                tMax 0.8
                }
        material magnet1
                {
                tMax 0.8
                }
        }
}

In P6 and above the amount of transparency that that will dislay in preview is limited in Render Settings>Preview> Transparency Display, the default setting is 90%, but you can change it to a different value or to "Actual". The geometry reference in the file is necessary (at least in P6) in order to stop the Mag from becoming completely transparent when the pose is applied.

The above file only works on "Mag 1" and "Base 1", but you could edit it to include "Mag 2", "Mag 3", etc.

If you are intrested in other ways of affecting the way magnets display you can download MM32 (its free) and examine the files in the MM32 Utility folder, many of the MM32 utility poses will work on any magnets that use the standard Poser naming from "Mag 1" to "Mag 32".

@ViperKilzz,

Sorry for going off the original topic here. I hope you are having some success with deforming the clothing.