odf opened this issue on Oct 27, 2008 · 13933 posts
bagginsbill posted Wed, 04 February 2009 at 2:37 PM
I was just thinking about when phantom3D said "I have rigged the big toe to raise and lower separately from the smaller toes." I assume that if the toe-cap was part of the mesh, this sort of thing would just work right.
As well, when there are new leg morphs or foot morphs introduced, 2nd skin is automatically supported. I suppose there are tools to make a conforming clothing item work right. But why bother making the whole stocking, and then working on all the morphs, when a couple toe caps built into the mesh and a shader gives you zero-pokethrough in all cases?
Maybe I'm mistaken about which is easier to make. I don't do modeling so I have no experience with that. I do have lots of experience with poke-through and unsupported morphs.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)