odf opened this issue on Oct 27, 2008 · 13933 posts
shante posted Wed, 04 February 2009 at 4:15 PM
Quote - Toe caps! Where are the toe caps for socks/stockings built into the mesh?
I would love to see toe caps like the V2/M2 figures had pubic hair props attached to the figure.
I think adding conformers to a figure adds posing and render complications let alone Runtime Folder realestate. Wherever I can I prefer smart props and in this case would love toe caps to turn on or off especially for simple renderings. Also a second version of this cool figure (up the pike of course) with adjustable zones for selective texturing would be great. I have V2 and have a set of texture MAT files that break the file down to add long gloves and short gloves or second skin stockings as separate texturable zones. I don't use it often because the textures that came with the item were limited but if it was supported by others in the community it, in my opinion, was a wonderful way of controlling the size of the file and still add versatility to your character through selective texturing.
Will there be a separate pubic hair prop with this BTW....eventually?
How did Kirwyn create that dial system for her free figure that adds and changes clothing items for it? That is all one figure isn't it or is something else going on with that? I know that Anton Kisiel did the same thing when at DAZ when he created hair styles that changed with a dial as well as a set of costumes and armor for M2 & V2 that you changed with the turn of a dial. I thought that was brilliant but except for Kirwyn I have not seen this used on too many figures.