odf opened this issue on Oct 27, 2008 · 13933 posts
bagginsbill posted Wed, 04 February 2009 at 6:37 PM
Quote - Okay, bagginsbill, I'm convinced. Just wondering about the best way to add that toe cap now. I'd love to make it a prop or conforming figure if that's possible, because I'm a bit concerned about adding even more complexity to the rig. Also, someone has to do it, obviously, and I'm a total n00b at .cr2 magix.
shante: It would be great if we could simply make it a prop. But phantom3D set up all that complicated rigging for the toes, and it would be a pity to immobilize them just because she's wearing stockings.
Anyway, I think this is probably one of the things to put on the to-do stack for later. I'd like to finish the basic figure first and put her out for testing. Then maybe someone with better Poser-fu could step in and demonstrate how to make a working toe cap.
Why would this involve cr2 magix? It would be similar to your eyebrow zone - it's just some more polygons that are part of the toe group. Give them a ToeCap material zone, and by default make them 100% transparent. I'm assuming that since they are part of the toe group, and since the edge of the toe cap uses exactly the same vertices as the foot/toe joint, they will always be in the right place, will always bend the right amount with the rigging, and always be included in any morphs created using magnets and such.
Basically you want to duplicate all the polygons from the toes exactly where cloth would touch the toes - these are the same vertices, but new polygons with a new material zone. Then you connect the remaining vertices across the tops and bottoms with additional new polygons, as well as connecting them to the foot.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)