AgentSmith opened this issue on Feb 02, 2009 · 55 posts
AgentSmith posted Wed, 04 February 2009 at 10:41 PM
and talking of textures, how did you do that texture AS?
Just a quickie image texture. I wrap them "world cubic" on Terrains such as this as the edges can show bad stretching of an image texture if used paramatrically. That's just the downside of using a terrain with beveled edges. ;o(
But, when I get a chance, I will re-make this Terrain at 2048x2048, and then export out the Terrain as an obj for much better uvmapping. I already tried it at this resolution of 1024x1024, and it actually looked decent as 250k poly obj, but the screw heads looked very bad, so I'll re-do it.
Pumeco...yeah those VR specs are still a favorite build of mine. Will use them one day fer sure, lol.
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