giorgio_2004 opened this issue on Feb 05, 2009 · 21 posts
Fazzel posted Thu, 05 February 2009 at 9:40 AM
Quote - The old adage says that it takes 64 muscles to frown. My problem is that it seems to take 64 careful dial spinnings for a frown... and I not even sure which they are and how much to move them! :biggrin: <--- this one would be a good morph
I think there-in lies the problem. A human face is a lot more flexible than a Poser figure.
A Poser face just doesn't have the the polys to bend properly enough to simulate a
human face all that realistically. Especially a very exaggerated expression. And if
you try to create a character, and then try to give it expressions, forget about it.