Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Here is an old post from DAZ3D on how to make eyes glow:
http://artzone.daz3d.com/wiki/doku.php/pub/tutorials/poser/poser-maps08
Although it is based on an earlier Poser version, the principle is the same. I believe there is an article at RDNA which addresses glowing material and capture-nodes on adjacent material. I don't have the link, but I think it is worthwhile reading.
Please clarify - do you mean "glowing" or "self lit". All "glowing" scenarios are "self lit" but not all "self lit" are glowing.
Self lit is easy - plug any color (or image) into Alternate_Diffuse that you want. Turn off Diffuse_Value and Specular_Value. The item is now self-lit. No lights are needed in order for that color to be sent to the render. Any node can be plugged in, from Simple_Color to Image_Map, to a whole shader network.
Glowing is harder and requires tricks. Depends on what you want to do. The main techniques are:
Each of these has many pluses and minuses. Describe the situation first, then we can choose.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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I am running Poser 7 and am curious if Poser 7 allows me to create a material with a glowing effect. I am looking for something of a neon effect that glows even in low lighting conditions. Is this possible? IF so, what input node to I plug into and what type of node do I create?