TheOwl opened this issue on Feb 05, 2009 · 150 posts
pjz99 posted Fri, 06 February 2009 at 9:57 AM
Often, polygonal primitives like your cylinder need to have some overlapping vertices welded, and that looks to be the case here. Any time you see any irregularity in the way phong shading is applied, this is very likely the cause (non-contiguous geometry).