TheOwl opened this issue on Feb 05, 2009 · 150 posts
pjz99 posted Fri, 06 February 2009 at 8:17 PM
There are a couple of big caveats to that technique: unwelded geometry will fall apart in dynamic cloth simulation, and also rendering with Smooth Polygons enabled will often cause gaps to appear in non-contiguous geometry that aren't visible otherwise, e.g. in that pic I provided earlier of Poser's included cylinder primitive. Otherwise OK though.