Forum: 3D Modeling


Subject: What you always wanted in your UV mapping software but never dared to ask for

odf opened this issue on Feb 06, 2009 ยท 49 posts


Diogenes posted Sat, 07 February 2009 at 1:41 AM

odf: The UV tools in Body paint allow you to have your model in one frame and your UV's laid out in another side by side, you can move your UV's around in the UV side and wach what they do on the model in the other. But you can't actually move them on the model itself. (You can do much the same thing in Max) What makes The body paint tools sort of crappy in this case is they display very strange on the model and sometimes you can't tell the back of the model from the front The model sometimes becomes transparent or inverted. The other thing is the move tool itself does not fallof very smoothly no matter what setting. I would like it to fallof smoothly like the smudge tool in Maya. And I would like to be able to actually move the UV's on the model itself not in another window.

Zbrush has a way to roll your UV's horizontally or vertically in order to help line up the seams, but still will not align the seams like youare talking about for using shaders for stockings and clothing. I have always had to do that by hand with smudge tools and guesswork, bodypaint, and UV mapper to move the individual edge vertices to align perfectly once I get everything worked out somewhere close in the other apps. So that would be a fantastic addition for a UV app. I have always thought this might be very good for making textures in photoshop because you could actually just overlap on one side of a seam and then cut the excess off and move it to the other side of the seam and it would line up perfectly vertice to vertice up and down.


A HOMELAND FOR POSER FINALLY