With apologies to AS…didn’t realize at the moment that we weren’t talking about the same thing and therefore misleading the thread. To those few interested in my techniques for developing sci-fi panels created using Photoshop…I’m in the process of creating a tutorial in that forum’s tutorial section. Mind you, those same textures can be turned into 3D heightmaps for Bryce with some manipulation. Particularly if you can convert them to 16 bit grayscale. Not all converters will satisfy the Bryce engine though. See Bikermouse or AgentSmith for 16 bit “tiff” procedures.