odf opened this issue on Feb 06, 2009 · 49 posts
odf posted Sat, 07 February 2009 at 4:19 AM
Quote - I think you are doing much the same thing with Antonia?
Not really. I'm much too lazy to do so much work by hand. Once I had rotated the charts for the legs the right way, UVLayout did a pretty decent job at aligning the seams just using the standard method. Then I stitched them back to the body and relaxed the transition area. Not perfect, but good enough for lazy me. Legs are hard to model, but not that hard to map.
I believe the pro version of UVLayout has a way to constrain vertices along a seam to be at the same u or v coordinates as their matching partners.
Quote -
This next idea might be crazy, but do you think there might be a way to create a UV tool that would integrate with Poser that could automatically adjust the UV's for heavily morphed figures? Something so a user could morph their character with dials or self made morphs and then in Poser click on the tool and say adjust the uv's to compensate for the stretch of the morphs? It would keep the same seam edges but just sort of smooth the UV's. Just a thought. :)
Yep, that would be nice. But it sounds very hard, even for my inflated ego.
-- I'm not mad at you, just Westphalian.