ThunderStone opened this issue on Feb 10, 2009 · 48 posts
bagginsbill posted Tue, 10 February 2009 at 9:53 AM
If you're using the VSS eye shaders, and you aren't using ray-tracing, you're missing out on a big part of the realism.
There is AO in my eyewhite shader and if you don't let it be active, you'll get bad results.
Enable ray-tracing if you haven't.
There is also plenty of specular in the VSS eye shaders. If you have a light at the right position it will show up.
I can make eye shaders with reflection, but unless you set up a window or something in front of the character it won't do much. You need to have something HDRI behind the camera to make a difference with that. If you use my environment sphere and put an HDRI photo of an interior with a window in it, and you rotate the image to ensure that a reflection of the window will show in the eyes, then it might be worth adding reflection to the eye shaders.
I can do that for you if you like - set up reflecting eye shaders. Be prepared for longer renders. Although realism generally demands that, many folks are too impatient to do this kind of stuff.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)