jcrous opened this issue on Dec 28, 2008 · 44 posts
xuu4u posted Wed, 11 February 2009 at 6:06 PM
Quote - Ha!
I can beat that.
If I pile all the M4 morphs I have into one figure, he is a whopping 189mb in size.M4 Base
M4 Morphs++
Hiro4
Ultra Morphs (RDNA)
M4 Enhanced.Scary stuff, that...
LOL, ( i learned that at playing WOW)
reading that (above) i could start to begin with how much did Micro**** pay to Da**D for making the files SOO Big :) knowing that behind MS are the Hdd-produers ....
But seriosly, the rem inj system for V3 was good, dont understand why they discontinued it
with V4.
What sense does it make to carry always every unneeded morph on board ?
this is as a backstep. (remembers me V2 : Victoria 2.cr2 20.8 Megs uncompressed)
There's no way in Poser to delete all unused moprhs in any kind of figure or prop.
Would be nice, if you know your scene is done (lets say final), to remove unneeded ballast.
Or better : create (combined) FBM's for all props / figures in the scene NOW and delete all the other morphs.
oh man, that could reduce the poser-used filespace for lightyears.
If you need the morphs again for an item, just reload it the item , or use morphmanager ....
hmm im not a poser pyhton guru, but a script like 'Remove all Unused Morphs for Scene figures / props' should be possible :)
PhilC, ockham what do ya think ?
Or please correct me , if there is a way INSIDE Poser, does not mean walk throug every prop
figure body part and remove it by hand, becaus thats possible but a bit 'uhandy' and time consuming....
BTW: implement 'grouping' for morphgroups is easy,
example: look for ABG's Stuff he provide that for V3 SAE in simple .pz2
greetings
xuu4u