mix_mash opened this issue on Feb 09, 2009 · 68 posts
Morkonan posted Fri, 13 February 2009 at 10:54 AM
Quote - just to say, there's a big difference between quality and complexity. just as a for instance, that 50 texture thing would actually turn me off. why do you need to bloat my runtime? is you model so complex to texture, 10 designs wouldn't do? and 50 designs communicates mediocre to low quality compared to just 10. personally, i consider simplicity a sign of good quality. tired of products stuffed with lots of things i'd never use.
Absolutely true! There is a Law of Diminishing Returns concerning included texture sets with products. Why include 20 different texture sets in a product when the user will, most likely, stick with two or three for their entire experience of use with the product? Give 'em the best three you can make instead.