odf opened this issue on Oct 27, 2008 · 13933 posts
bagginsbill posted Fri, 13 February 2009 at 2:41 PM
Yeah nice job odf. I wanted to get back to work on this but I haven't had time.
I did some work on procedural eyebrows. I still haven't worked out all the math, but I think it can be done.
How are you UV mapping the toe cap? I think it would be most convenient if it UV area they occupy is identical to the UV area of the actual foot. That way, we can mask both with great precision using the fact that the UV coordinates for the common areas are identical.
What I"m thinkin is that for the rest of the leg, I'll be using the nylon shader from my previous work, that combines skin and nylon in one material. Where the toe cap takes over, the skin shader is pure skin, and the toe cap is pure nylon. If the UV's overlap perfectly, I can just smoothly blend the two so that the transition is invisible.
Or - if somebody is doing this with images, they can make a transmap where the toe cap should become invisible and let the double skin shader of the foot take over.
See you in a week. I'm off to ski.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)