thinkcooper opened this issue on Dec 03, 2008 · 177 posts
ice-boy posted Sat, 14 February 2009 at 7:27 AM
i completely forgot about the shadow catcher.
is it just me or isthe shadow catcher in Poser PRO ignoring gamma correction? i read somewhere that Bagginsbills shadow catcher is faster ,uses GC and has even a tint option for colors. i hope you contacted him to get topse options inside poser
-shadow catcher
-material based AO on/off. sometimes i want to use raytraced shadows but no AO in the material. if i have some armor props of a figure with 10 or more materials i can change this the whole night. so an option to turn off material AO
-a new Hair material. yes i know that we have this in the material room. but this is for the hair room.i think more then 50% poser users use modeled hair with planes. and then they use transparency. maybe a shader that fakes hair specularity? that would be great.
-fastscatter that works for raytraced shadows? like i said already in a different thread. this is 2009. we have better computers and faster computers. more people now use raytraced shadows. so it would be grea.t the fastscatter node dosnt even work like it should . but bagginsbill used node tricks to make it work. it works very fast and its not true SSS. if you would be abble to make it work with raytraced shadows then we all win.
-changing the specular light inside the light options. for a strong directional light you need small and sharp specular. for a cloudy day teh specular is more blury. it would be nice to have those options inside the light.
-this is POSER. pose? is there any chance for us to be able to pose a figure more realistic? maybe some physics for posing? like touching anotehr body,touching yourself. and not the hand going inside the figure?
-area lights
so you see i didnt list GI,particles,true SSS