rik10463 opened this issue on Feb 14, 2009 · 14 posts
hborre posted Sat, 14 February 2009 at 6:02 PM
If you are using PoserPro, the material-based AO for the skin shaders can be stripped out the VSSProp completely and set AO on your Image Based Lighting. This is because light-based AO has improved significantly since version 7 making it unnecessary to incorporate material-based AO to all your objects in a scene.