Winterclaw opened this issue on Feb 11, 2009 · 9 posts
ShawnDriscoll posted Sat, 14 February 2009 at 8:10 PM
Quote - Sorry for having to ask such a basic question, but what's the basic differences between these three types of modeling? I was having a discussion on it and ended up more confused as it progressed. The types are box, polygon, and spline (also which is subdivision modeling a part of).
A lot of the confusion comes from people not knowing what their modeling method is called. And then some modeling methods can over lap each other in some areas also. Then there is the situation where a model is an organic or mechanic shape. And whether it will be animated by bending or by axis/gear rotation. And then there are the dynamics surrounding the model such as hair and cloth and spilt water. And don't forget, the model still has to be textured some how. Either by procedural texturing or by UV mapped image texturing. And will the model be made up of all one piece or made up of groups of smaller pieces. Each piece might use a different modeling method.
Just make sure your software can model the way you're planning on modeling. Otherwise, modeling becomes harder than necessary.