bagginsbill opened this issue on Apr 23, 2008 ยท 2832 posts
Believable3D posted Sun, 15 February 2009 at 6:35 PM
Thanks, cobaltdream. That's the funny thing... I had the same thought, and so I did look over the synchronization report. But as far as I could tell, everything was right.
However, I did reload the original texture, and my new render was fine. It seems that it was a glitch, but I have no idea what caused it, unless somehow something in Poser's brain was retaining some of the info from VSS1 which I had been using previously but had deleted.
All I know is that I have renders of pretty much every V4 hair in my runtime using that same texture (but without VSSPR3), and there was no such divergence in the texture.
So I'm at a loss, but at least it seems to be working now.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3