santicor opened this issue on Feb 15, 2009 · 11 posts
bagginsbill posted Mon, 16 February 2009 at 8:39 AM
Attached Link: Page 22 of Antonia thread - shows lip mask
Have you seen my WIP on odf's Antonia?The skin and lips here are 100% procedural. No texture maps used at all. The only map is the lip mask map, which is just a white lip shape to drive the shader to do different stuff on the lips. The fact that Antonia has a lip material zone is irrelevent and unhelpful - it just means I have to set up the shader on multiple zones instead of just one. Fortunately, VSS automates that for me.
If you make the lip mask a bit blurry then it can be sharpened in the material room with nodes, which is nice because you get an adjustable edge from a single mask. Also, the transition area can do more than just blend. You can get a lip "liner" effect, where a distinctive line is drawn around the edges of the lips as is done with real-life makeup. Note that this edge is still soft, much softer than the hard edges produced by a material zone transition.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)