blaack-widow opened this issue on Feb 14, 2009 · 10 posts
richardson posted Mon, 16 February 2009 at 2:24 PM
I would start with the shape. Teeth will never seem right until they resemble teeth. Your picture as an example. The dentures are so much more 3D in depth and shape. You need reflection, shine, textures, displacement maps,,, on and on.
I did not find the shader by bagginsbill so I messed quickly for this. I just keep the mouth shut...lol
This just gives you an idea