RCT opened this issue on Feb 16, 2009 · 7 posts
ockham posted Mon, 16 February 2009 at 5:00 PM
The consensus view (with some argument!) is that PZ2 files
are better for changing materials. They are more flexible, and
you can apply them without going into the materials room.
Quickest way to get there:
Use the materials room to save a Material Collection
(MC6) file, and then edit it to make a PZ2.
Editing is simple: replace
mtlCollection
near the top of the file by
figure
The texture files (JPG or PNG or whatever) should go into a Textures subfolder,
in the same way as the standard texture files for your figure.