odf opened this issue on Oct 27, 2008 · 13933 posts
kobaltkween posted Wed, 18 February 2009 at 7:49 AM
but the morph data for a single morph for a single body part is what, a few hundred kb? very minimal. add transparency to a scene with one raytraced light, and i've seen render time on small test images go from minutes to hours. it's why i test without hair when i can.
i don't know if the renderer cares what how the transparency is controlled, or if it's just a matter of what percentage of the screen the transparent object takes up. but in general, the moment i introduce transparency into my renders, it can take me days just to make tweaks because of how long tests take to do test renders.