Forum: Vue


Subject: Do you think it's right not to have a 'complete'->'infinite' upgrade path

ArtPearl opened this issue on Feb 13, 2009 · 98 posts


chippwalters posted Thu, 19 February 2009 at 12:11 AM

Hi  Pnina,

Saw your post and thought I'd comment on some of these features. I think this might be helpful for others as well.

Quote - -Control procedural terrain altitudes based on relationships with other objects    
-The altitude of procedural terrains can be dynamically affected by other objects

These two are currently new features for Vue 7 Infinite. I'm actually not sure how they might be used, but if I were really interested in creating stunning terrains, I would certainly look into GeoControl. Certainly these two features, at this stage, are not missed, as I know of no one who is actively using them.

Quote - -User definable geometry anti-aliasing    Up to 1024 rays/pixel   (well, more than 64)

This has been discussed on another forum. The general consensus is one would never use 64 rays/pixel in a render, much less 1024 rays/pixel. For the record, Ultra mode renders with a maximum of 28 rays/pixel. I don't think I've ever heard anyone rendering higher than that-- and if they did, the render would take forever. I typically max out around 12 for my print read renders.

Quote - -Control materials based on the properties of other objects

Another brand new highly specialized node which I have never heard used before. Perhaps Dave can lend perspective to this.

Quote - -Animation features

Which ones?

Quote - -Change interface colors/size of text (so I can see easier)

I agree, this is pretty good-- and IMO should be in Complete. That said, when I use Complete, I find it easier to use (for my eyes) than Infinite. Maybe it's just me.

Quote - -Ability to reorganize the view panes

I personally have never had the need. This does not mean others don't, it's just never came up for me before-- and I do a lot of modeling in Vue.

Quote - -Python scripting
-Python console for direct input of Python commands
-Python functions to add, modify and remove EcoSystem instances


Complete can and will run Python scripts, as will soon the whole Vue line. They need to be first compiled-- which I personally object to. The Python console is used mostly for debugging existing scripts when authoring them. I hope to have my own VueTools available for Complete soon. I believe Dave is currently working with e-on to also have his SkinVue product as well.

Perhaps the only reason to add, modify and remove EcoSystem instances via Python, is if you CAN program in Python-- which is certainly not for non-programmers.

Quote - -Macro recording and playback to automate repetitive tasks

An interesting feature, but certainly not one which gets a lot of attention. In fact, other than Mark (Monsoon)'s playing around with this feature, I don't know of anyone else who is actually using it. Certainly, not in any of the many Vue forums I pay attention to.

Hope this helps.

Best, Chipp